[Battlemesh] QoS in a mesh network

Antonio Quartulli ordex at autistici.org
Fri Mar 8 09:30:50 UTC 2013


On Fri, Mar 08, 2013 at 08:22:09AM +0100, Bastian Bittorf wrote:
> * Nicolás Echániz <nicoechaniz at codigosur.org> [08.03.2013 08:12]:
> 
> > What I'd like to know is if anyone here has been experimenting with
> > prioritizing latency sensitive traffic on town-scale mesh networks. That
> > is, some network-wide policy that's implemented in every node to
> > guarantee some service's quality.
> 
> 8-) 
> 
> you need end-to-end QoS and ofcource your bottleneck is
> NOT (one of) the gateway(s): you have to know the weakest
> node in your path.
> 
> we use some "some" scripts to check this an alter some
> rules at runtime. the core ist built with "vtund" for
> the enduser transparent tunnel. vtund accepts config changes on the fly.
> 
> also on each node is TC running.
> the trick is: never ever send more traffic over a node
> what minstrel-stats exspects is possible.
> 
> bye, bastian
> 
> PS: maybe i should give a talk in Aalborg about this?!

Yes, please! It would be really interesting! :)
+1

Cheers,


-- 
Antonio Quartulli

..each of us alone is worth nothing..
Ernesto "Che" Guevara
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