[Battlemesh] Dynamic TX power

Henning Rogge hrogge at gmail.com
Thu Dec 31 09:19:07 UTC 2015


On Thu, Dec 31, 2015 at 10:07 AM, Benjamin Henrion <zoobab at gmail.com> wrote:
> Hi,
>
> Yesterday in its 32C3 talk Felix mentioned some friends working on
> diminish TX power dynamically without loosing performance.

Google for "minstrel blues linux" to learn more about this.

> It think this is key for Battlemesh, as in the past with old Foneras I
> had to insist on setting the TX power to 1dbm, because at 18dbm it is
> a real waste.
>
> Shooting at 18dbm while the node you want to communicate with is 2
> meters away, I call this polution.

At the moment its only a solution for unicast... but I think it could
be extended to data-multicast (beacons and management-frames need to
be "full power", otherwise you would never detect the neighbors).

Henning


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