[Battlemesh] Dynamic TX power

Ferry Huberts mailings at hupie.com
Thu Dec 31 10:54:53 UTC 2015


To be truely effective this needs to be solved in the hardware, or at 
least very very close to it.
Like UMTS has been doing for the past decade; it's a solved problem, but 
has never been a priority for WLAN HW vendors.

On 31/12/15 10:19, Henning Rogge wrote:
> On Thu, Dec 31, 2015 at 10:07 AM, Benjamin Henrion <zoobab at gmail.com> wrote:
>> Hi,
>>
>> Yesterday in its 32C3 talk Felix mentioned some friends working on
>> diminish TX power dynamically without loosing performance.
>
> Google for "minstrel blues linux" to learn more about this.
>
>> It think this is key for Battlemesh, as in the past with old Foneras I
>> had to insist on setting the TX power to 1dbm, because at 18dbm it is
>> a real waste.
>>
>> Shooting at 18dbm while the node you want to communicate with is 2
>> meters away, I call this polution.
>
> At the moment its only a solution for unicast... but I think it could
> be extended to data-multicast (beacons and management-frames need to
> be "full power", otherwise you would never detect the neighbors).
>
> Henning
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-- 
Ferry Huberts


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