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<div class="moz-cite-prefix">Hardware resources. It required loads
of RAM, CPU and disk. Having more of one could balance out others
(ie lots of disk space means you can cache more tiles and not have
to render them as often). I don't remember the actual
requirements, so it may have just been a problem because of how
low-end our servers are. I'd love to see this VM.<br>
<pre class="moz-signature" cols="72">Finn Herzfeld
Seattle Meshnet Project</pre>
On 06/05/2014 08:46 AM, Nemesis wrote:<br>
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On 06/03/2014 04:17 PM, Finn Herzfeld wrote:<br>
<span style="white-space: pre;">> Right now just using mapbox.
We'ver previously run our own tile server which is accessible
over the mesh, but it required way more resources than we could
justify. Perhaps, someday....</span><br>
<br>
You mean hardware resources(CPU, RAM?) ? bandwidth? both?<br>
<br>
It's interesting to know cos Stefano is just trying to set it up,
if we succeed we'd like to document it and make a VM snapshot so
anybody can replicate the service.<br>
<br>
Nemesis<br>
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