[Battlemesh] OLSR src IP bug

Henning Rogge hrogge at googlemail.com
Tue Mar 22 16:53:38 CET 2011


On Tuesday 22 March 2011 16:44:18 Benjamin Henrion wrote:
> Hi,
> 
> During the WBMv4, we encountered a bug in OLSR which was running on an
> ath0:4 interface, and it was taking the src ip address of the ath0
> interface, which it should not.
> 
> According to Aaron, it was a modification done by some developer to
> make things easier for most users.
Why does this make things easier ?

Henning
-- 
1) You can't win.
2) You can't break even.
3) You can't leave the game.
— The Laws of Thermodynamics, summarized
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