[Battlemesh] slides on olsr

Henning Rogge hrogge at googlemail.com
Thu Mar 29 11:48:17 CEST 2012

Its a storage place (a C struct with accessor functions) where data
about the link layer gathered by some plugin is stored. The idea is
that the consumer (for example the link metric) doesn't need to know
where its link-layer data is coming from, so we can get some platform
independence for the consumers.


On Thu, Mar 29, 2012 at 10:52, Benjamin Henrion <bh at udev.org> wrote:
> On Wed, Mar 28, 2012 at 10:59 PM, Henning Rogge <hrogge at googlemail.com> wrote:
>> Here are the slides, feel free to use part of them in other documents.
>> If you want to have them in Libreoffice Impress format, just contact
>> me.
> What is this layer2 database in the last slide?
> --
> Benjamin Henrion <bhenrion at ffii.org>
> FFII Brussels - +32-484-566109 - +32-2-3500762
> "In July 2005, after several failed attempts to legalise software
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> Instead of explicitly seeking to sanction the patentability of
> software, they are now seeking to create a central European patent
> court, which would establish and enforce patentability rules in their
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Steven Hawkings about cosmic inflation: "An increase of billions of
billions of percent in a tiny fraction of a second. Of course, that
was before the present government."

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