[Battlemesh] QoS in a mesh network
Nicolás Echániz
nicoechaniz at codigosur.org
Wed Apr 10 06:33:36 CEST 2013
On 03/08/2013 04:22 AM, Bastian Bittorf wrote:
> * Nicolás Echániz <nicoechaniz at codigosur.org> [08.03.2013 08:12]:
>
>> What I'd like to know is if anyone here has been experimenting with
>> prioritizing latency sensitive traffic on town-scale mesh networks. That
>> is, some network-wide policy that's implemented in every node to
>> guarantee some service's quality.
>
> 8-)
>
> you need end-to-end QoS and ofcource your bottleneck is
> NOT (one of) the gateway(s): you have to know the weakest
> node in your path.
>
> we use some "some" scripts to check this an alter some
> rules at runtime. the core ist built with "vtund" for
> the enduser transparent tunnel. vtund accepts config changes on the fly.
>
> also on each node is TC running.
> the trick is: never ever send more traffic over a node
> what minstrel-stats exspects is possible.
>
> bye, bastian
>
> PS: maybe i should give a talk in Aalborg about this?!
Bastian, I didn't see your talk on the agenda... a talk from you on this
matter, as well as on:
On 02/28/2013 06:33 PM, Bastian Bittorf wrote:
>IMHO also the minstrel_blues / Joint Rate and Power control
> (maybe i will make a talk about this) works in this direction (hidden
> node problem).
... would be great !! please? :)
cheers,
NicoEchániz
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