[Battlemesh] Broadcast lost because of hidden station

Henning Rogge hrogge at gmail.com
Thu Apr 24 14:04:40 CEST 2014


we found a curious effect this week on our Ubiquity M5 bullets.

Because of a hidden station, a node wasn't able to receive any
multicast frames of a neighbor (sent with 6 MBit/s), but it was still
able to send unicasts over the link to the neighbor!

Any idea why multicast is more easy to block by the hidden station
transmission than unicast?


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