[Battlemesh] Broadcast lost because of hidden station
hrogge at gmail.com
Tue Apr 29 08:45:23 CEST 2014
RTS/CTS is a good explanation... I remember seeing RTS packets, maybe
the CTS wasn't visible in my trace because it was produced by the
Still its an annoying problem... routing agent drops route because of
no multicasts but in theory unicast still works.
On Sat, Apr 26, 2014 at 2:56 PM, Paul Fuxjaeger <fuxjaeger at ftw.at> wrote:
> On 26.04.14 12:07, Henning Rogge wrote:
>> but I would expect that at least "one in five" broadcasts would make
>> it through, because unicasts get up to 4 retransmissions.
> retransmission are sent in "fast" succession, maybe that helps to get
> them received easier or maybe RTS/CTS is enabled?
> But if you don't see those non-retried frames EVER (multicast FER=1
> while unicast FER<<1 while using the same channel code) this sounds like
> the problem is located somewhere "higher".
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