[Battlemesh] Dynamic TX power
Henning Rogge
hrogge at gmail.com
Thu Dec 31 10:19:07 CET 2015
On Thu, Dec 31, 2015 at 10:07 AM, Benjamin Henrion <zoobab at gmail.com> wrote:
> Hi,
>
> Yesterday in its 32C3 talk Felix mentioned some friends working on
> diminish TX power dynamically without loosing performance.
Google for "minstrel blues linux" to learn more about this.
> It think this is key for Battlemesh, as in the past with old Foneras I
> had to insist on setting the TX power to 1dbm, because at 18dbm it is
> a real waste.
>
> Shooting at 18dbm while the node you want to communicate with is 2
> meters away, I call this polution.
At the moment its only a solution for unicast... but I think it could
be extended to data-multicast (beacons and management-frames need to
be "full power", otherwise you would never detect the neighbors).
Henning
More information about the Battlemesh
mailing list