[Battlemesh] Airtime fairness also available for ad-hoc

Benjamin Henrion zoobab at gmail.com
Wed Nov 16 12:36:23 CET 2016

On Tue, Nov 15, 2016 at 12:16 PM, Toke Høiland-Jørgensen <toke at toke.dk> wrote:
> Benjamin Henrion <zoobab at gmail.com> writes:
>> Hi,
>> Following Dave and others work on Wifi-fast, airtime fairness seems to
>> be available for ad-hoc (their focus was on the AP mode, which is
>> bringing a massive improvement for latency according to the slides):
>> http://www.linuxplumbersconf.com/2016/ocw//system/presentations/3963/original/linuxplumbers_wifi_latency-3Nov.pdf
>> That would be great to make a test before/after the patch just for the
>> ad-hoc case.
> The FQ-CoDel'ed queues should provide the same benefit for adhoc mode
> (and is in LEDE mainline already). The airtime scheduler has not
> received a lot of testing, but it just works against all stations
> visible to a node, so in principle it should work on adhoc. Code for
> that is in my git repo, here: https://kau.toke.dk/git/lede/
>> There is an article on LWN, but behind paywall:
>> http://lwn.net/Articles/705884/
> Here's a link that bypasses the paywall:
> https://lwn.net/SubscriberLink/705884/1bdb9c4aa048b0d5/

CNX made some article as well:


Benjamin Henrion <bhenrion at ffii.org>
FFII Brussels - +32-484-566109 - +32-2-3500762
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