[Battlemesh] BattlemeshV10 logo proposals
albert.rafetseder+v10 at univie.ac.at
Wed Mar 1 11:07:03 CET 2017
Thank you very much for your feedback on the logo drafts! Allow me for
my 2 cents in change.
TL;DR upfront: Your feedback inspired three adapted logo sketches [0,1].
> I'm no good at creating graphics, so not sure whether I should comment...
Never mind your graphics skills, you're a great ice-breaker :-)
> Hm, maybe just place some beacon circles around the tip of the red tower?
Liked the beacon idea, tried it, couldn't make it work. It resurfaces in
other sketches though [0,2], so thanks for the inspiration!
> the shadow, reflecting the Portuguese map (maybe some of you didn't
Portugal's shape was sure too subtle for me to pick up, albeit a great
concept. Vienna OTOH looks more like a random blob. Probably even less
(mentions wandartisten.de's Vienna skyline "wall tattoo")
My humble attempts to somewhat emulate that style ended up looking
neither simple nor appealing . I did use the Riesenrad traced from
 for two other logo variants though .
> You could do a V of Vienna with 5 of those balls: (link)
This would be a fitting visual representation of parts of the FunkFeuer
network we are not particularly happy about (i.e. not very meshed). The
visual/typographical clue didn't resonate that much with me personally,
so I didn't follow through with the suggestion.
> I just tried to arrange it differently.
Whoa, this is how "wbm-themed" should have looked like from the start!
Thanks a lot, I've updated my GitHub repo based on your version (plus
some cosmetics) .
I sense a desire to keep the radio tower in the logo, so I'm inclined to
call txt.file's rendering of the "wbm-themed" proposal a very promising
If you haven't seen enough logo drafts yet, please consider two other
(and not radically different) variants . More feedback is appreciated.
My suggestion is to finalize the logo choice based on everyone's input
by Wednesday, March 08, 2017.
(from the WBMv10 Vienna team).
updated per txt.file's rearrangement
More information about the Battlemesh