[Battlemesh] Airtime fairness also available for ad-hoc

Toke Høiland-Jørgensen toke at toke.dk
Tue Nov 15 11:16:12 UTC 2016


Benjamin Henrion <zoobab at gmail.com> writes:

> Hi,
>
> Following Dave and others work on Wifi-fast, airtime fairness seems to
> be available for ad-hoc (their focus was on the AP mode, which is
> bringing a massive improvement for latency according to the slides):
>
> http://www.linuxplumbersconf.com/2016/ocw//system/presentations/3963/original/linuxplumbers_wifi_latency-3Nov.pdf
>
> That would be great to make a test before/after the patch just for the
> ad-hoc case.

The FQ-CoDel'ed queues should provide the same benefit for adhoc mode
(and is in LEDE mainline already). The airtime scheduler has not
received a lot of testing, but it just works against all stations
visible to a node, so in principle it should work on adhoc. Code for
that is in my git repo, here: https://kau.toke.dk/git/lede/

> There is an article on LWN, but behind paywall:
>
> http://lwn.net/Articles/705884/

Here's a link that bypasses the paywall:
https://lwn.net/SubscriberLink/705884/1bdb9c4aa048b0d5/

-Toke


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