[Battlemesh] Battlemesh v5 tests
lindner_marek at yahoo.de
Tue Mar 6 16:44:06 CET 2012
On Tuesday, March 06, 2012 22:24:47 Clauz wrote:
> The test tries to mimic what happens in real community networks, where
> complete hardware reboots (due to power outages, people just plugging
> everything out of the socket and back in when things don't work, etc.)
> are much more common than interface or daemon restarts...
> The tests were thought with a "real community network problems" point of
> view in mind. If we want to move to a "protocol-fair" point of view,
> then I will definitely have to rethink most of them! :)
I second the "community view" of things even if it does make the results "look
bad". My goal is to take something "home" from the event. ;-)
I also like the idea of pushing for "best throughput" although it is a tough
topic for mesh protocol developers.
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