[Battlemesh] Result documentation RFC
zoobab at gmail.com
Fri Aug 21 20:24:01 CEST 2015
On Fri, Aug 21, 2015 at 7:47 PM, Nemesis <nemesis at ninux.org> wrote:
> Hi everybody,
> this is a request for feedback: comments, suggestions and pull requests.
> See here:
> Before starting to work on it I exchanged a few ideas via chat with Amadeus
> and Henning.
> Here's a quick recap:
> having all the results on one page would have made it quite hard to read
> so the tests have been split in 3 pages
> mesh of adversity: one single stream from client (connected to A) to server
> (connected to K)
> ping + iperf
> crossed streams jeopardy: two streams, client A to server K and node D to
> node H
> 10 mbit iperf streams
> 100 mbit iperf streams
> blowing up the network: tests performed with Flent by Toke
> Realtime Response Under Load (RRUL)
> Realtime Response Under Load Best Effort (RRUL_BE)
> 8-stream download test
> TCP upload
> TCP download
> As you can see, there are quite a few things that can be improved!
> some graphs are missing (some purposely and some I was not able to generate
> english needs to be checked
> it would be good to provide some additional explanation to the graphs
> shall we add a conclusion section to each page? if yes, anybody willing to
> propose a conclusion?
> shall we add a last "lessons learned" page with all the things that went
> wrong and the proposed solutions for the next edition?
>From what I have heard in the videos, none of the routing protocols
resists network saturation.
Maybe adding a QOS rule for packets belonging to routing protocols would help?
Benjamin Henrion <bhenrion at ffii.org>
FFII Brussels - +32-484-566109 - +32-2-4148403
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