[Battlemesh] Host Identity Protocol, any experience?
linus.luessing at c0d3.blue
Mon Nov 28 14:05:25 CET 2016
Just read about this protocol a few days ago:
Has anyone had the pleasure to play with it yet?
Seems like it might be a necessity to support truely decentral,
distributed, dynamic internet uplinks in a public mesh network?
(otherwise, everytime a node with a direct uplink vanishes, TCP
connections would break or would need some tunneling)
The idea of HIP to strip the identity part from IP addresses and
replacing it with a layer in between, which cryptographically
generates identities, sounds ingenious!
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