[Battlemesh] Host Identity Protocol, any experience?

Antonio Quartulli a at unstable.cc
Mon Nov 28 15:58:28 CET 2016


On Mon, Nov 28, 2016 at 02:05:25PM +0100, Linus L├╝ssing wrote:
> Hi,
> 
> Just read about this protocol a few days ago:
> 
> https://www.cisco.com/c/en/us/about/press/internet-protocol-journal/back-issues/table-contents-43/121-host.html
> https://en.wikipedia.org/wiki/Host_Identity_Protocol
> https://tools.ietf.org/html/rfc7401
> 
> Has anyone had the pleasure to play with it yet?
> 
> Seems like it might be a necessity to support truely decentral,
> distributed, dynamic internet uplinks in a public mesh network?
> 
> (otherwise, everytime a node with a direct uplink vanishes, TCP
> connections would break or would need some tunneling)
> 
> 
> The idea of HIP to strip the identity part from IP addresses and
> replacing it with a layer in between, which cryptographically
> generates identities, sounds ingenious!

Isn't it like any other overlay network where a layer in between introduces a
new logical identifier for an host/entity instead of relying on the IP?

Cisco might be "stronger" in "forcing" its own protocol. But, practically, where
would be the difference? Or am I missing something?

Cheers,


-- 
Antonio Quartulli



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